Dice and cards game

ABSTRACT

A dice and cards game, including a plurality of dice to facilitate play of a game based on a die roll, each of the plurality of dice including a die body having at least one suit disposed on each side thereof, and a plurality of cards to facilitate play of the game with the plurality of dice.

BACKGROUND 1. Field

The present general inventive concept relates generally to games, andparticularly, to a dice and cards game.

2. Description of the Related Art

Many people have developed new activities during the coronavirus disease2019 (COVID-19) pandemic. In particular, playing games is a popularsocial activity, whether it be board games, cards, and/or dice. Gamesallow people to not only congregate, but be actively engaged in anactivity that can stimulate critical thinking and/or logical reasoningskills.

However, many people often find themselves with limited options whileplaying existing games due to a lack of diversity. Moreover, currentdice have fixed faces with no variation.

Therefore, there is a need for a dice and cards game that uses differenttypes of dice and/or cards to facilitate a wider range of gameplay.

SUMMARY

The present general inventive concept provides a dice and cards game.

Additional features and utilities of the present general inventiveconcept will be set forth in part in the description which follows and,in part, will be obvious from the description, or may be learned bypractice of the general inventive concept.

The foregoing and/or other features and utilities of the present generalinventive concept may be achieved by providing a dice and cards game,including a plurality of dice to facilitate play of a game based on adie roll, each of the plurality of dice including a die body having atleast one suit disposed on each side thereof, and a plurality of cardsto facilitate play of the game with the plurality of dice.

Each side of the die body may be a display unit that randomly displaysthe at least one suit based on the die roll.

Each side of the die body may be blank until at least one of the diebody is rolled and the die body contacts an external surface.

Each of the plurality of dice may further include a processing unitdisposed within at least a portion of the die body to randomly generatethe at least one suit on each side of the die body based on the dieroll.

BRIEF DESCRIPTION OF THE DRAWINGS

These and/or other features and utilities of the present generallyinventive concept will become apparent and more readily appreciated fromthe following description of the embodiments, taken in conjunction withthe accompanying drawings of which:

FIG. 1 illustrates a perspective view of a dice and cards game,according to an exemplary embodiment of the present general inventiveconcept.

DETAILED DESCRIPTION

Various example embodiments (a.k.a., exemplary embodiments) will now bedescribed more fully with reference to the accompanying drawings inwhich some example embodiments are illustrated. In the FIGURES, thethicknesses of lines, layers and/or regions may be exaggerated forclarity.

Accordingly, while example embodiments are capable of variousmodifications and alternative forms, embodiments thereof are shown byway of example in the figures and will herein be described in detail. Itshould be understood, however, that there is no intent to limit exampleembodiments to the particular forms disclosed, but on the contrary,example embodiments are to cover all modifications, equivalents, andalternatives falling within the scope of the disclosure. Like numbersrefer to like/similar elements throughout the detailed description.

It is understood that when an element is referred to as being“connected” or “coupled” to another element, it can be directlyconnected or coupled to the other element or intervening elements may bepresent. In contrast, when an element is referred to as being “directlyconnected” or “directly coupled” to another element, there are nointervening elements present. Other words used to describe therelationship between elements should be interpreted in a like fashion(e.g., “between” versus “directly between,” “adjacent” versus “directlyadjacent,” etc.).

The terminology used herein is for the purpose of describing particularembodiments only and is not intended to be limiting of exampleembodiments. As used herein, the singular forms “a,” “an” and “the” areintended to include the plural forms as well, unless the context clearlyindicates otherwise. It will be further understood that the terms“comprises,” “comprising,” “includes” and/or “including,” when usedherein, specify the presence of stated features, integers, steps,operations, elements and/or components, but do not preclude the presenceor addition of one or more other features, integers, steps, operations,elements, components and/or groups thereof.

Unless otherwise defined, all terms (including technical and scientificterms) used herein have the same meaning as commonly understood by oneof ordinary skill in the art to which example embodiments belong. Itwill be further understood that terms, e.g., those defined in commonlyused dictionaries, should be interpreted as having a meaning that isconsistent with their meaning in the context of the relevant art.However, should the present disclosure give a specific meaning to a termdeviating from a meaning commonly understood by one of ordinary skill,this meaning is to be taken into account in the specific context thisdefinition is given herein.

LIST OF COMPONENTS

-   -   Dice and Cards Game 100    -   Dice 110    -   Die Body 111    -   First Side 112    -   Second Side 113    -   Third Side 114    -   Fourth Side 115    -   Fifth Side 116    -   Sixth Side 117    -   Processing Unit 118    -   Power Source 119    -   Cards 120

FIG. 1 illustrates a perspective view of a dice and cards game 100,according to an exemplary embodiment of the present general inventiveconcept.

The dice and cards game 100 may be constructed from at least one ofmetal, plastic, wood, and rubber, etc., but is not limited thereto.

The dice and cards game 100 may include a plurality of dice 110 and aplurality of cards 120, but is not limited thereto.

Referring to FIG. 1 , each of the plurality of dice 110 is illustratedto be a six-sided die. However, each of the plurality of dice 110 may bea four-sided die, an eight-sided die, a ten-sided die, a twelve-sideddie, a twenty-sided die, or any other die with a plurality of sidesknown to one of ordinary skill in the art, but is not limited thereto.

Each of the plurality of dice 110 may include a die body 111, a firstside 112, a second side 113, a third side 114, a fourth side 115, afifth side 116, a sixth side 117, a processing unit 118, and a powersource 119, but is not limited thereto.

The die body 111 may be constructed of plastic, acrylic, resin, metal,glass, and/or rubber, but is not limited thereto. Moreover, the die body111 may be highly durable and/or resistant to damage.

Alternatively, the first side 112, the second 113, the third side 114,the fourth side 115, the fifth side 116, and/or the sixth side 117 mayinclude a plasma screen, an LCD screen, a light emitting diode (LED)screen, an organic LED (OLED) screen, a computer monitor, a hologramoutput unit, a sound outputting unit, or any other type of device thatvisually or aurally displays data.

Collectively, the first side 112, the second 113, the third side 114,the fourth side 115, the fifth side 116, and/or the sixth side 117 mayform an entirety of the die body 111. Additionally, the first side 112,the second 113, the third side 114, the fourth side 115, the fifth side116, and/or the sixth side 117 may each have at least one suit disposedthereon. For example, the first side 112 may have a first joker disposedthereon, the second side 113 may have a spade disposed thereon, thethird side 114 may have a heart disposed thereon, the fourth side 115may have a second joker disposed thereon, the fifth side 116 may have aclub disposed thereon, and/or the sixth side 117 may have a diamonddisposed thereon. As such, depending on a roll of the die body 111 on anexternal surface (e.g., a table, countertop, ground surface), the firstside 112, the second 113, the third side 114, the fourth side 115, thefifth side 116, and/or the sixth side 117 may be oriented face up towarda user, which identifies a played suit based on the die roll.

It is important to note that the plurality of dice 110 may not usenumbers and/or dots like conventional dice. The plurality of dice 110may provide different style of play, such that the suits may providealternative recognition and/or memory applications.

The processing unit 118 (or central processing unit, CPU) may includeelectronic circuitry to carry out instructions of a computer program byperforming basic arithmetic, logical, control and input/output (I/O)operations specified by the instructions. The processing unit 118 mayinclude an arithmetic logic unit (ALU) that performs arithmetic andlogic operations, processor registers that supply operands to the ALUand store the results of ALU operations, and a control unit that fetchesinstructions from memory and “executes” them by directing thecoordinated operations of the ALU, registers and other components. Theprocessing unit 118 may also include a microprocessor and amicrocontroller.

The processing unit 118 may be disposed within at least a portion of thedie body 111. The processing unit 118 may have a program running thereonthat randomly generates the at least one suit for the first side 112,the second 113, the third side 114, the fourth side 115, the fifth side116, and/or the sixth side 117 based on the die roll. In other words,the first side 112, the second 113, the third side 114, the fourth side115, the fifth side 116, and/or the sixth side 117 may appear blankuntil the die body 111 is rolled and/or contacts the external surface.As such, the first side 112, the second 113, the third side 114, thefourth side 115, the fifth side 116, and/or the sixth side 117 maydisplay the at least one suit in response to the die body 111 contactingthe external surface and/or the die body 111 is rolled.

Furthermore, the processing unit 118 may adjust the at least one suitdisplay on the first side 112, the second 113, the third side 114, thefourth side 115, the fifth side 116, and/or the sixth side 117 after apredetermined period of time (e.g., ten seconds, twenty seconds, thirtyseconds, sixty seconds) in response to the processing unit 118determining the die body 111 has been rolled twice within a five secondtime frame and/or each of the plurality of dice 110 have contacted eachother by the user instead of based on the die roll. For example, theprocessing unit 118 may adjust the club on the fifth side 116 to thefirst joker and/or the spade on the second side 113 may be changed tothe heart. In other words, the processing unit 118 may randomizeresults, such that players may have to adjust scoring and/or tacticsduring play.

The power source 119 may include a battery and a solar cell, but is notlimited thereto.

The power source 119 may be disposed within at least a portion of thedie body 111. The power source 119 may provide power to the die body111, the first side 112, the second 113, the third side 114, the fourthside 115, the fifth side 116, the sixth side 117, and/or the processingunit 118.

The plurality of cards 120 may include a deck of cards, but is notlimited thereto.

Each of the plurality of cards 120 may include at least one color (e.g.,red, black) and at least one suit (e.g., heart, club, spade, diamond)disposed thereon. Additionally, each of the plurality of cards 120 mayhave a rank (e.g., A, 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K) disposedthereon. The plurality of cards 120 may facilitate play during games.

During play, a number of the plurality of dice 110 may be twenty dice.However, less dice and/or more dice may be used depending on a number ofplayers and/or a type of game. Similarly, a number of the plurality ofcards 120 may be fifty-two cards. However, less cards and/or more cardsmay be used depending on the number of players and/or the type of game.

The random and diverse range of the plurality of dice 110 and/or theplurality of cards 120 may provide a wide range of types of games to beplayed. The dice and cards game 100 may require players to acquire thehighest collection of the plurality of dice 110 to win. Alternatively,the dice and cards game 100 may be played using a suit for suit gamethat requires the players to lose all of the plurality of dice 110 theymay hold in order to win.

Additionally, the single suits wild game may require each player to picka different and/or preferred suit where the players each play roll forroll and/or speed roll at least one of the plurality of dice 110 at atime depending on decided play before the round to determine the winner.Once at least one of the plurality of dice 110 lands on at least onesuit, the players may move to at least one other of the plurality ofdice 110 until all dice have revealed a suit match hit for players. Inthis game, leaving the first joker and/or the second joker may count aswild which can be chosen to become any other suit (e.g., heart, club,spade, diamond).

Therefore, the dice and cards game 100 may provide a wide variety ofgameplay due to having different types of the plurality of dice 110and/or use of the plurality of cards 120. Also, the dice and cards game100 may challenge players due to randomization during play.

The present general inventive concept may include a dice and cards game100, including a plurality of dice 110 to facilitate play of a gamebased on a die roll, each of the plurality of dice 110 including a diebody 111 having at least one suit disposed on each side thereof, and aplurality of cards 120 to facilitate play of the game with the pluralityof dice 110.

Each side of the die body 111 may be a display unit that randomlydisplays the at least one suit based on the die roll.

Each side of the die body 111 may be blank until at least one of the diebody 111 is rolled and the die body 111 contacts an external surface.

Each of the plurality of dice 110 may further include a processing unit118 disposed within at least a portion of the die body 111 to randomlygenerate the at least one suit on each side of the die body 111 based onthe die roll.

Although a few embodiments of the present general inventive concept havebeen shown and described, it will be appreciated by those skilled in theart that changes may be made in these embodiments without departing fromthe principles and spirit of the general inventive concept, the scope ofwhich is defined in the appended claims and their equivalents.

1. A dice and cards game, comprising: a plurality of dice to facilitate play of a game based on a die roll, each of the plurality of dice comprising: a die body having at least one suit disposed on each side thereof; and a plurality of cards to facilitate play of the game with the plurality of dice.
 2. The dice and cards game of claim 1, wherein each side of the die body is a display unit that randomly displays the at least one suit based on the die roll.
 3. The dice and cards game of claim 1, wherein each side of the die body is blank until at least one of the die body is rolled and the die body contacts an external surface.
 4. The dice and cards game of claim 1, wherein each of the plurality of dice further comprises: a processing unit disposed within at least a portion of the die body to randomly generate the at least one suit on each side of the die body based on the die roll. 